donderdag 2 april 2020

Burgundy Bestiary: Snow Goons

Having invaded from the ice-swept, boreal reaches, the dreaded Snow Goons threaten all living species. Bringing unimaginable cold and never-ending snowball battles in their wake, their arrival threatens to bring civilization to a halt. Their origin as of yet is a mystery, yet they command mastery over the soulless, corporeal undead. A connection with the metaphysical incarnation of that skeletal wraith, Death, has not been ruled out by the theologians of the Great Stained-Glass Domed Temple.

Cold Life: The Snow Goons are a mystery. Auguries and slugreadings (where philosophers seek to glean truth by consuming gastropods in the hopes of connecting with the Great Cosmic Flail Snail) have thus far only yielded the fact that the Snow Goons comprise "a different kind of life".
The Walking Dead: For reasons similarly unknown, Snow Goons seem to have mastery over the most primitive forms of undead (skeletons and zombies), often using these as shock troops while raining snowy death from afar. Those slain in the vincinity of the Snow Goons soon rise as zombies themselves.
Snowy Warriors: A party (1d4+2) of Snow Goons, once stripped of their undead entourage, is no cakewalk. They are perfectly capable of defending themselves. They are resistant to attacks made with mundane weapons but, as creatures of the arcane, are susceptible to magic. Therein lies mankind's chance, but their possible demise as well, as using magic stirs the Arcane even more, increasing the strength of unnatural forces.


SNOW GOON
Medium elemental, chaotic neutral
AC: 17 (natural armor)
Hit Points: 53 (7d8+21)
Speed: 25 ft. (icewalk)

Str 14 (+2), Dex 12 (+1), Con 17 (+3), Int 16 (+3), Wis 14 (+2), Cha 11 (+0)

Skills: Stealth +4
Saves: Constitution +6, Charisma +3
Senses: Darkvision 120 ft.
Languages: Auran, understands Common

Damage Resistances: fire, lightning
Damage Vulnerabilities: magic and attacks with magical weapons
Damage Immunities: cold, poison, bludgeoning, piercing and slashing from nonmagical weapons
Condition Immunities: poisoned

Cold Service. A humanoid slain by the Snow Goon rises as a zombie under the Snow Goon's control as soon as the sun sets (immediately if it is night).

ACTIONS

Cold Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d8+6) cold damage.
Snowball. Ranged Weapon Attack: +8 to hit, range 40/80 ft., one target. Hit: 26 (4d8+8) cold damage.

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