1. 3d6 assign ability scores
2. PHB 6 standard races + Tieflings (Planescape) + Half-Orcs (Greyhawk)
3. Classes: standard PHB + Barbarian (Warrior group) + Sorcerer (Wizard group, 3E tables) + Monk (Priest group, Scarlet Brotherhood) + Assassin (Rogue group, Scarlet Brotherhood).
4. Favored classes: Unlimited advancement in the following classes:
- Dwarf: Fighter
- Elf: Mage
- Gnome: Illusionist
- Halfling: Thief
- Half-Orc: Barbarian
- Half-Elf / Human: ALL
5. Humans are the only race that can dual-class and always gain +10% XP bonus
6. Cantrips and Orisons: 0-level spells for Priests and Wizards (3E tables)
7. Advantage / Disadvantage and Inspiration (5E) instead of penalties and bonuses
8. Simple Encumbrance (LotFP)
9. Wizards HD is changed to d6; Rogue HD is changed to d8.
10. Weapon proficiencies by Weapon Groups:
-Blades: All swords, daggers, knives
-Bows: longbows and shortbows
-Crossbows: all crossbows and
firearms
-Cleaving and Crushing: axes, maces, mauls,
hammers
-Flails: Chains, flails, whips
-Polearms: Glaives, halbers, spears, staffs
-Throwing Weapons: Darts,
shurikens, throwing axes
-Unarmed
11. Extra group XP: 1XP per 1gp of treasure recovered
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