woensdag 28 juli 2021

Greyhawk Facts: Humankind is fragmented and besieged

"Humankind is fragmented into isolationist realms, indifferent nations, evil lands and states striving for good. The Baklunish countries in the northwest have grown in power. Nomads, bandits and barbarians rais southward every spring and summer. Humanoid enclaves are strongly established and scattered throughout the continent, and wicked insanity rules in the Great Kingdom. The eventual result of all this cannot be foretold."

- excerpted from the A Guide to the World of Greyhawk Fantasy Setting, World of Greyhawk Boxed Set


As I am preparing for my next D&D campaign - which will be set in the World of Greyhawk - I am considering which materials I will use for that campagin. A common question in preparing for Greyhawk is "Which era will I set my campaign in, Gygax original, From the Ashes-reboot or Living Greyhawk-era?" My answer to that question will be: All of the above (and none).

Marvel, with the Marvel Cinematic Universe (and numerous cartoon adaptations before that, and even the Ultimate Marvel comic book imprint), and movies drawing from either modern or ancient myth do all the time, I will pull inspiration from the primary sources to create my own version of the setting - as Gary Gygax intended when he wrote the original Folio-edition in the first place. As part of this exercise, I will distill my vision of the Flanaess in a few "Things You Need To Know", or Greyhawk Facts, in a number of posts, each post detailing another fact. Today: the degeneration of civilization and the rise of savage humanoids.


Art by Jeff Easley

The Realm of Mankind is beset on all sides by savage enemies, and civilization's light is dying.

The World of Greyhawk is first and foremost a realm of Man. It was envisioned as a humanocentric setting by Gygax, further supported by the passage in the original DMG that D&D was envisioned as a humanocentric game. The Guide to the World of Greyhawk reinforces this fact by summing the human population of a particular state/land and only providing sketchy details on demihuman or humanoid populations. In the original publication, the Elven and Dwarven realms are considered to be fading. It is the Great Kingdom, a human-ruled power, that rose to dominate the Flanaess in recent centuries. Yet that same Great Kingdom has been in decline for the past few decades, being ruled by the aforementioned "wicked insanity".

Overall, the Flanaess is painted as a land of petty human kingdoms and principalities, striving against each other, struggling for survival and even dominance. It is thoroughly medieval in that regard, reminding me of Dark Age Britain, with thinly populated kingdoms fighting each other and the invading Vikings. It also reminds me of the mood of Lord of the Rings, sometimes called "nobledark", where Middle-earth's kingdoms have been frayed and beaten by centuries of onslaughts by orcs and Ringwraiths and are barely holding on. Evil and Chaos are on the rise in the Flanaess, with only a few, battered states, such as Furyondy and Nyrond, trying to combat that rise.

For reasons I will go into in my next post in this series, the Flanaess feels terribly desolate and under-populated. But what if we treat that as a feature instead of a bug? We know that humanoid power is on the rise, with increasing numbers being recruited by states to fight as mercenaries and others raiding and rampaging the countryside. What if the states of the Flanaess not only fight each other, but humanoid incursions as well? The nations of Man are not only divided amongst themselves, they are also, year by year, losing ground to Orcs, Gnolls, Ogres and Trolls. Sterich and Geoff have already been conquered by giants. The Pomarj, Bone March, Lands of Iuz and large parts of the Bone March are already Orc-territory, as are many enclaves in hill, mountains and forests. 

An apocalyptic image, and a world in need of heroes.



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