dinsdag 31 maart 2020

Burgundy Bestiary: Purple Goblin


In the wet, hot expanse of the Out-of-Place Jungle, in the Undulating Burgundy Marches of the Westerrealm, a vicious menace stalks the land. Of nasty and mischievous demeanor, these Purple Goblins are a threat to all orderly and weal-loving types in the jungle. Furthermore, they seem to propagate in a remarkable manner: any small- or medium-sized humanoid bitten by a purple goblin turns into one.

Gnap! The first sign a gang (1d4+6) of purple goblins is near is the distinctive "Gnap!"-sound they make. Seeming frivolous at first, the gnapping increases as the purple goblins spy their prey, swelling to a cacaphony of shrill shrieks.
Destructive Menaces: Purple goblins are even more destructive than their greenskinned cousins. They have literally no regard for anything else than spreading havoc and mischief. A gang of purple goblins can overrun a town in no-time, infecting the inhabitants with their condition spreading like wildfire.
Bzzt!-disease: The source of the purple goblin-condition has been traced by arcane and astral sagelike types to be the "Bzzt!-fly", an as yet undiscovered species of tropical insect. The disease, once it gets hold of a humanoid of up to normal human size, rapidly transforms the subject into a purple goblin (or hobgoblin, for larger varieties). After failing the first saving throw, symptoms will start the following round, leaving the target prone and incapacitated on the ground. A gruelling transformation will begin, lasting 1d6 rounds after which the target stands up as a purple goblin, emitting a loud "Gnap!". A cure for the disease has not yet been determined, although it is expected the usual magical means of removing these kinds of conditions would work.


PURPLE GOBLIN
Small humanoid (goblinoid), neutral evil
AC: 13 (natural armor)
Hit Points: 13 (4d6)
Speed: 35 ft.

Str 8 (-1), Dex 16 (+3), Con 10 (+0), Int 8 (-1), Wis 11 (+0), Cha 8 (-1)

Skills: Acrobatics +7
Senses: Darkvision 60 ft., passive Perception 10
Languages: Gnap!
Challenge: 1/4 (50 XP)

Pounce Attack: The purple goblin can jump attack as a bonus action by making an opposed Dexterity (Acrobatics) check. Success grants the purple goblin advantage on its next bite attack.

ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage and the target must make a DC 13 Constitution saving throw or be infected by the Bzzt!-disease.

vrijdag 27 maart 2020

A map of the West.

As drawn by the Cartographer's Guild of the Southwest. High-level overview of the Westerrealm.

woensdag 25 maart 2020

The Cosmic Flail Snail


It is known for a fact that the Westerrealm is borne through the sea of stars on the back of the great Cosmic Flail Snail. Eternally crawling across the celestial void, leaving a trail of slimy cosmic truths in its wake, Great Gary (for that is the name given to the Cosmic Flail Snail by theologians and philosophers) knows what lies in store for the world. Attempts to divine this great prophecy from the mind of Great Gary by the use of snail-derived psychotropic drugs have so far failed.


Great Gary, the World-Bearing Cosmic Flail Snail (image by Jeff Rients)

dinsdag 24 maart 2020

Welcome to the Weird

This clicked into my head yesterday, as a setting idea for my Western Oerik setting, and a radical departure of Sword 'n' Sorcery-style standard fantasy settings:


From the North, vicious Snow Goons and their ghoul hordes threaten existence. From the South, the Celestial, Phaeton the Morninglord stretches forth his luminous hands to increase his writ. The Westerrealm is caught in the middle of this historic clash of forces, while princes, kings and priests vie for ideological supremacy in an attempt to change the discourse. Power-mad wizards and zealous clerics frazzle the threads of the Astral lattice that drapes the Westerrealm in splendor, awakening petty godlings long thought gone and stirring the elder Space Elves from their cocooning slumber.

Welcome to the Westerrealm, welcome to the Weird.


(Liberally inspired by Chris Kutalik's Hill Cantons and Trey Causey's Land of Azurth.)

Snow Goons

Phaeton the Morninglord, Rogue Space Angel

Frazzled Astral Lattice

Cocooning Space Elf